תקציר
Let P be a monotone increasing graph property, let G = (V, E) be a graph, and let q be a positive integer. In this paper, we study the (1: q) Maker-Breaker game, played on the edges of G, in which Maker's goal is to build a graph that satisfies the property P. It is clear that in order for Maker to have a chance of winning, G itself must satisfy P. We prove that if G satisfies P in some strong sense, that is, if one has to delete sufficiently many edges from G in order to obtain a graph that does not satisfy P, then Maker has a winning strategy for this game. We also consider a different notion of satisfying some property in a strong sense, which is motivated by a problem of Duffus, Łuczak and Rödl [6].
| שפה מקורית | אנגלית |
|---|---|
| עמודים (מ-עד) | 481-491 |
| מספר עמודים | 11 |
| כתב עת | Combinatorics Probability and Computing |
| כרך | 19 |
| מספר גיליון | 4 |
| מזהי עצם דיגיטלי (DOIs) | |
| סטטוס פרסום | פורסם - יולי 2010 |
| פורסם באופן חיצוני | כן |
טביעת אצבע
להלן מוצגים תחומי המחקר של הפרסום 'Playing to retain the advantage'. יחד הם יוצרים טביעת אצבע ייחודית.פורמט ציטוט ביבליוגרפי
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver