Manipulating Boolean games through communication

John Grant, Sarit Kraus, Michael Wooldridge, Inon Zuckerman

פרסום מחקרי: פרק בספר / בדוח / בכנספרסום בספר כנסביקורת עמיתים

28 ציטוטים ‏(Scopus)

תקציר

We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the value of which is not directly accessible to players; each player has their own beliefs about these variables, and makes decisions about what actions to perform based on these beliefs. The communication we consider takes the form of (truthful) announcements about the value of some environment variables; the effect of an announcement about some variable is to modify the beliefs of the players who hear the announcement so that they accurately reflect the value of the announced variables. By choosing announcements appropriately, it is possible to perturb the game away from certain rational outcomes and towards others. We specifically focus on the issue of stabilisation: making announcements that transform a game from having no stable states to one that has stable configurations.

שפה מקוריתאנגלית
כותר פרסום המארחIJCAI 2011 - 22nd International Joint Conference on Artificial Intelligence
עמודים210-215
מספר עמודים6
מזהי עצם דיגיטלי (DOIs)
סטטוס פרסוםפורסם - 2011
פורסם באופן חיצוניכן
אירוע22nd International Joint Conference on Artificial Intelligence, IJCAI 2011 - Barcelona, Catalonia, ספרד
משך הזמן: 16 יולי 201122 יולי 2011

סדרות פרסומים

שםIJCAI International Joint Conference on Artificial Intelligence
ISSN (מודפס)1045-0823

כנס

כנס22nd International Joint Conference on Artificial Intelligence, IJCAI 2011
מדינה/אזורספרד
עירBarcelona, Catalonia
תקופה16/07/1122/07/11

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