TY - JOUR
T1 - Increasing accessibility to the blind of virtual environments, using a virtual mobility aid based on the "EyeCane"
T2 - Feasibility study
AU - Maidenbaum, Shachar
AU - Levy-Tzedek, Shelly
AU - Chebat, Daniel Robert
AU - Amedi, Amir
N1 - Publisher Copyright:
© 2013 Maidenbaum et al.
PY - 2013/8/19
Y1 - 2013/8/19
N2 - Virtual worlds and environments are becoming an increasingly central part of our lives, yet they are still far from accessible to the blind. This is especially unfortunate as such environments hold great potential for them for uses such as social interaction, online education and especially for use with familiarizing the visually impaired user with a real environment virtually from the comfort and safety of his own home before visiting it in the real world. We have implemented a simple algorithm to improve this situation using single-point depth information, enabling the blind to use a virtual cane, modeled on the "EyeCane" electronic travel aid, within any virtual environment with minimal preprocessing. Use of the Virtual-EyeCane, enables this experience to potentially be later used in real world environments with identical stimuli to those from the virtual environment. We show the fast-learned practical use of this algorithm for navigation in simple environments.
AB - Virtual worlds and environments are becoming an increasingly central part of our lives, yet they are still far from accessible to the blind. This is especially unfortunate as such environments hold great potential for them for uses such as social interaction, online education and especially for use with familiarizing the visually impaired user with a real environment virtually from the comfort and safety of his own home before visiting it in the real world. We have implemented a simple algorithm to improve this situation using single-point depth information, enabling the blind to use a virtual cane, modeled on the "EyeCane" electronic travel aid, within any virtual environment with minimal preprocessing. Use of the Virtual-EyeCane, enables this experience to potentially be later used in real world environments with identical stimuli to those from the virtual environment. We show the fast-learned practical use of this algorithm for navigation in simple environments.
UR - http://www.scopus.com/inward/record.url?scp=84911491954&partnerID=8YFLogxK
U2 - 10.1371/journal.pone.0072555
DO - 10.1371/journal.pone.0072555
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C2 - 23977316
AN - SCOPUS:84911491954
SN - 1932-6203
VL - 8
JO - PLoS ONE
JF - PLoS ONE
IS - 8
M1 - e72555
ER -