TY - JOUR
T1 - A Game Theory Approach for Assisting Humans in Online Information-Sharing
AU - Hirschprung, Ron S.
AU - Alkoby, Shani
N1 - Publisher Copyright:
© 2022 by the authors. Licensee MDPI, Basel, Switzerland.
PY - 2022/4
Y1 - 2022/4
N2 - Contemporary information-sharing environments such as Facebook offer a wide range of social and practical benefits. These environments, however, may also lead to privacy and security violations. Moreover, there is usually a trade-off between the benefits gained and the accompanying costs. Due to the uncertain nature of the information-sharing environment and the lack of technological literacy, the layperson user often fails miserably in balancing this trade-off. In this paper, we use game theory concepts to formally model this problem as a “game”, in which the players are the users and the pay-off function is a combination of the benefits and costs of the information-sharing process. We introduce a novel theoretical framework called Online Information-Sharing Assistance (OISA) to evaluate the interactive nature of the information-sharing trade-off problem. Using these theoretical foundations, we develop a set of AI agents that attempt to calculate a strategy for balancing this trade-off. Finally, as a proof of concept, we conduct an empirical study in a simulated Facebook environment in which human participants compete against OISA-based AI agents, showing that significantly higher utility can be achieved using OISA.
AB - Contemporary information-sharing environments such as Facebook offer a wide range of social and practical benefits. These environments, however, may also lead to privacy and security violations. Moreover, there is usually a trade-off between the benefits gained and the accompanying costs. Due to the uncertain nature of the information-sharing environment and the lack of technological literacy, the layperson user often fails miserably in balancing this trade-off. In this paper, we use game theory concepts to formally model this problem as a “game”, in which the players are the users and the pay-off function is a combination of the benefits and costs of the information-sharing process. We introduce a novel theoretical framework called Online Information-Sharing Assistance (OISA) to evaluate the interactive nature of the information-sharing trade-off problem. Using these theoretical foundations, we develop a set of AI agents that attempt to calculate a strategy for balancing this trade-off. Finally, as a proof of concept, we conduct an empirical study in a simulated Facebook environment in which human participants compete against OISA-based AI agents, showing that significantly higher utility can be achieved using OISA.
KW - artificial intelligence
KW - game theory
KW - game tree
KW - human-computer interaction
KW - information sharing
KW - information sharing platforms
UR - http://www.scopus.com/inward/record.url?scp=85128389483&partnerID=8YFLogxK
U2 - 10.3390/info13040183
DO - 10.3390/info13040183
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AN - SCOPUS:85128389483
SN - 2078-2489
VL - 13
JO - Information (Switzerland)
JF - Information (Switzerland)
IS - 4
M1 - 183
ER -