TY - JOUR
T1 - Waiter–Client and Client–Waiter Hamiltonicity games on random graphs
AU - Hefetz, Dan
AU - Krivelevich, Michael
AU - Tan, Wei En
N1 - Publisher Copyright:
© 2017 Elsevier Ltd
PY - 2017/6/1
Y1 - 2017/6/1
N2 - We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph G(n,p). In each round of the (1:q) Waiter–Client Hamiltonicity game, the first player, called Waiter, offers the second player, called Client, q+1 edges of G(n,p) which have not been offered previously. Client then chooses one of these edges, which he claims, and the remaining q edges go back to Waiter. Waiter wins this game if by the time every edge of G(n,p) has been claimed by some player, the graph consisting of Client's edges is Hamiltonian; otherwise Client is the winner. Client–Waiter games are defined analogously, the main difference being that Client wins the game if his graph is Hamiltonian and Waiter wins otherwise. In this paper we determine a sharp threshold for both games. Namely, for every fixed positive integer q, we prove that the smallest edge probability p for which a.a.s. Waiter has a winning strategy for the (1:q) Waiter–Client Hamiltonicity game is (1+o(1))logn/n, and the smallest p for which a.a.s. Client has a winning strategy for the (1:q) Client–Waiter Hamiltonicity game is (q+1+o(1))logn/n.
AB - We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph G(n,p). In each round of the (1:q) Waiter–Client Hamiltonicity game, the first player, called Waiter, offers the second player, called Client, q+1 edges of G(n,p) which have not been offered previously. Client then chooses one of these edges, which he claims, and the remaining q edges go back to Waiter. Waiter wins this game if by the time every edge of G(n,p) has been claimed by some player, the graph consisting of Client's edges is Hamiltonian; otherwise Client is the winner. Client–Waiter games are defined analogously, the main difference being that Client wins the game if his graph is Hamiltonian and Waiter wins otherwise. In this paper we determine a sharp threshold for both games. Namely, for every fixed positive integer q, we prove that the smallest edge probability p for which a.a.s. Waiter has a winning strategy for the (1:q) Waiter–Client Hamiltonicity game is (1+o(1))logn/n, and the smallest p for which a.a.s. Client has a winning strategy for the (1:q) Client–Waiter Hamiltonicity game is (q+1+o(1))logn/n.
UR - http://www.scopus.com/inward/record.url?scp=85014863368&partnerID=8YFLogxK
U2 - 10.1016/j.ejc.2017.02.002
DO - 10.1016/j.ejc.2017.02.002
M3 - ???researchoutput.researchoutputtypes.contributiontojournal.article???
AN - SCOPUS:85014863368
SN - 0195-6698
VL - 63
SP - 26
EP - 43
JO - European Journal of Combinatorics
JF - European Journal of Combinatorics
ER -