TY - GEN
T1 - Vision-deprived Virtual navigation patterns using depth cues & the effect of extended sensory range
AU - Maidenbaum, Shachar
AU - Levy-Tzedek, Shelly
AU - Chebat, Daniel Robert
AU - Amedi, Amir
PY - 2014
Y1 - 2014
N2 - How does the lack of vision affect one's path through real & virtual environments? How do these routes change when different assistive tools, such as the traditional White-Cane or new devices such as the EyeCane, are used? These questions have significant repercussions as independent Mobility poses one of the main challenges facing the blind. Here, we use a series of virtual environments and non-visual interfaces to comparatively explore the differences in intuitive navigation: when using the virtual-EyeCane, when using a virtual White-Cane, when navigating without using a device at all and finally when navigating visually. We show that using the virtual-EyeCane as a non-visual interface to virtual environments increases their accessibility, that characteristics of navigating with it are different from those of White-Cane users and from those of navigation without an assistive device, and that users of the virtual-EyeCane complete more levels successfully, taking a shorter path and with less collisions than users of the white cane or no device. Finally, we demonstrate that navigation with the virtual-EyeCane takes on patterns relatively similar to those of navigating visually.
AB - How does the lack of vision affect one's path through real & virtual environments? How do these routes change when different assistive tools, such as the traditional White-Cane or new devices such as the EyeCane, are used? These questions have significant repercussions as independent Mobility poses one of the main challenges facing the blind. Here, we use a series of virtual environments and non-visual interfaces to comparatively explore the differences in intuitive navigation: when using the virtual-EyeCane, when using a virtual White-Cane, when navigating without using a device at all and finally when navigating visually. We show that using the virtual-EyeCane as a non-visual interface to virtual environments increases their accessibility, that characteristics of navigating with it are different from those of White-Cane users and from those of navigation without an assistive device, and that users of the virtual-EyeCane complete more levels successfully, taking a shorter path and with less collisions than users of the white cane or no device. Finally, we demonstrate that navigation with the virtual-EyeCane takes on patterns relatively similar to those of navigating visually.
KW - Blind
KW - Navigation
KW - Universal access
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84900554896&partnerID=8YFLogxK
U2 - 10.1145/2559206.2581343
DO - 10.1145/2559206.2581343
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AN - SCOPUS:84900554896
SN - 9781450324748
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1231
EP - 1236
BT - CHI EA 2014
T2 - 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014
Y2 - 26 April 2014 through 1 May 2014
ER -