TY - JOUR
T1 - Virtual reality as means to improve physical fitness of individuals at a severe level of intellectual and developmental disability
AU - Lotan, Meir
AU - Yalon-Chamovitz, Shira
AU - Weiss, Patrice L.Tamar
N1 - Funding Information:
The authors would like to thank the participants for their cooperation and the manager of Ruhama residential setting, who enabled us to carry out this project. The authors thank the “Shalem Foundation” for their financial support.
PY - 2010/7
Y1 - 2010/7
N2 - Individuals with intellectual and developmental disabilities (IDD) are in need of effective and motivating physical fitness training programs. The aim was to test the effectiveness of a virtual reality (VR)-based exercise program in improving the physical fitness of adults with severe IDD when implemented by on-site caregivers. A research group (N= 20; mean age ± standard deviation = 47.9 ± 8.6 years; severe IDD level) was matched for age, IDD level and functional abilities with a comparison group (N= 24, mean age = 46.2 ± 9.3 years; severe IDD level). An 8-week fitness program consisting of 2-3 30-min sessions per week included game-like exercises provided by the IREX/GX video capture VR system. Changes in physical fitness were monitored by changes in heart rate at rest. A significant (P< 0.005) reduction in heart rate was demonstrated for the research group. No change in heart rate was monitored in the comparison group. Despite statistically significant improvements in heart rate, the results are not strong enough functionally to claim that this program improved physical fitness of individuals with severe intellectual disability.
AB - Individuals with intellectual and developmental disabilities (IDD) are in need of effective and motivating physical fitness training programs. The aim was to test the effectiveness of a virtual reality (VR)-based exercise program in improving the physical fitness of adults with severe IDD when implemented by on-site caregivers. A research group (N= 20; mean age ± standard deviation = 47.9 ± 8.6 years; severe IDD level) was matched for age, IDD level and functional abilities with a comparison group (N= 24, mean age = 46.2 ± 9.3 years; severe IDD level). An 8-week fitness program consisting of 2-3 30-min sessions per week included game-like exercises provided by the IREX/GX video capture VR system. Changes in physical fitness were monitored by changes in heart rate at rest. A significant (P< 0.005) reduction in heart rate was demonstrated for the research group. No change in heart rate was monitored in the comparison group. Despite statistically significant improvements in heart rate, the results are not strong enough functionally to claim that this program improved physical fitness of individuals with severe intellectual disability.
KW - Developmental disability
KW - Intellectual disability
KW - Physical fitness
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=77952743086&partnerID=8YFLogxK
U2 - 10.1016/j.ridd.2010.01.010
DO - 10.1016/j.ridd.2010.01.010
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C2 - 20346616
AN - SCOPUS:77952743086
SN - 0891-4222
VL - 31
SP - 869
EP - 874
JO - Research in Developmental Disabilities
JF - Research in Developmental Disabilities
IS - 4
ER -