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Training Rowing with Virtual Environments

  • Gopher Daniel
  • , Korman Maria (Translator)
  • , Hoffmann Charles (Translator)
  • , Varlet Manuel (Translator)
  • , Marin Ludovic (Translator)
  • , Bardy Benoît (Translator)
  • , Filippeschi Alessandro (Translator)
  • , Ruffaldi Emanuele (Translator)
  • , Bergamasco Massimo (Translator)

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents the results of the design, implementation and evaluation of a platform for rowing training in Virtual Reality called SPRINT. The paper discusses how various aspects of the rowing skill can be analyzed and trained over a single common methodology and system platform. The result is a vision for new directions in the domain of sport training with Virtual Reality.
Original languageEnglish
Title of host publicationProceedings of the 2011 international SKILLS conference
Pagespp. 00078-
Volumev. 1
DOIs
StatePublished - 2011
Externally publishedYes

Publication series

NameBIO Web of Conferences
PublisherEDP Sciences

Keywords

  • computer simulation
  • environment
  • sports
  • webs

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