Abstract
This paper presents the results of the design, implementation and evaluation of a platform for rowing training in Virtual Reality called SPRINT. The paper discusses how various aspects of the rowing skill can be analyzed and trained over a single common methodology and system platform. The result is a vision for new directions in the domain of sport training with Virtual Reality.
Original language | English |
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Pages (from-to) | pp. 00078- |
Journal | BIO Web of Conferences |
Volume | v. 1 |
DOIs | |
State | Published - 2011 |
Externally published | Yes |
Keywords
- computer simulation
- environment
- sports
- webs