Training Rowing with Virtual Environments

Gopher Daniel, Korman Maria (Translator), Hoffmann Charles (Translator), Varlet Manuel (Translator), Marin Ludovic (Translator), Bardy Benoît (Translator), Filippeschi Alessandro (Translator), Ruffaldi Emanuele (Translator), Bergamasco Massimo (Translator)

Research output: Contribution to journalArticlepeer-review


This paper presents the results of the design, implementation and evaluation of a platform for rowing training in Virtual Reality called SPRINT. The paper discusses how various aspects of the rowing skill can be analyzed and trained over a single common methodology and system platform. The result is a vision for new directions in the domain of sport training with Virtual Reality.
Original languageEnglish
Pages (from-to)pp. 00078-
JournalBIO web of conferences
Volumev. 1
StatePublished - 2011
Externally publishedYes


  • computer simulation
  • environment
  • sports
  • webs


Dive into the research topics of 'Training Rowing with Virtual Environments'. Together they form a unique fingerprint.

Cite this