TY - GEN
T1 - Topographic Analysis of Cognitive Load in Tacit Coordination Games Based on Electrophysiological Measurements
AU - Mizrahi, Dor
AU - Laufer, Ilan
AU - Zuckerman, Inon
N1 - Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - Tacit coordination games are coordination games in which communication between the players is not possible. Various studies have shown that people succeed in these games beyond what is predicted by classical game theory. This success is attributed to the identification of focal points (also known as Schelling points). Focal points are pronounced solutions based on salient features of the game that somehow attracts the players’ attention. Experiments with tacit coordination games show that some players manage to “see” the focal points and reason about the selections made by the co-player, while others fail to do so, and might turn to guessing. According to the Cognitive Hierarchy Theory (CHT), the task of coordinating, that is, reasoning about what the other player would choose is performed on cognitive levels greater than or equal to 1. In contrast, the task of just picking an answer, without an explicit need to coordinate is done at cognitive level 0. With that in mind, our study has two main purposes. First, to examine whether the same task that is defined each time at a different cognitive level (picking or coordination) causes a different psychological cognitive load in the participating players. Second, to examine the distribution of cognitive load across the scalp during coordination tasks.
AB - Tacit coordination games are coordination games in which communication between the players is not possible. Various studies have shown that people succeed in these games beyond what is predicted by classical game theory. This success is attributed to the identification of focal points (also known as Schelling points). Focal points are pronounced solutions based on salient features of the game that somehow attracts the players’ attention. Experiments with tacit coordination games show that some players manage to “see” the focal points and reason about the selections made by the co-player, while others fail to do so, and might turn to guessing. According to the Cognitive Hierarchy Theory (CHT), the task of coordinating, that is, reasoning about what the other player would choose is performed on cognitive levels greater than or equal to 1. In contrast, the task of just picking an answer, without an explicit need to coordinate is done at cognitive level 0. With that in mind, our study has two main purposes. First, to examine whether the same task that is defined each time at a different cognitive level (picking or coordination) causes a different psychological cognitive load in the participating players. Second, to examine the distribution of cognitive load across the scalp during coordination tasks.
KW - Cognitive Hierarchy Theory (CHT)
KW - EEG
KW - Tacit coordination games
KW - Theta/Beta ratio
UR - http://www.scopus.com/inward/record.url?scp=85119398253&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-88900-5_18
DO - 10.1007/978-3-030-88900-5_18
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:85119398253
SN - 9783030888992
T3 - Lecture Notes in Information Systems and Organisation
SP - 162
EP - 171
BT - Information Systems and Neuroscience - NeuroIS Retreat, 2021
A2 - Davis, Fred D.
A2 - Riedl, René
A2 - vom Brocke, Jan
A2 - Léger, Pierre-Majorique
A2 - Randolph, Adriane B.
A2 - Müller-Putz, Gernot
PB - Springer Science and Business Media Deutschland GmbH
T2 - 13th Annual Information Systems and Neuroscience, NeuroIS 2021
Y2 - 1 June 2021 through 3 June 2021
ER -