The effect of culture and social orientation on Player’s performances in tacit coordination games

Dor Mizrahi, Ilan Laufer, Inon Zuckerman, Tielin Zhang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

15 Scopus citations


Social Value Orientation (SVO) is one of the main factors affecting strategic decision making. This study explores the effects of different cultural background on players’ SVO as well as on their ability to coordinate in tacit coordination games. Tacit coordination games are coordination games in which communication between the players is not allowed or not possible. Our results showed that the two cultural backgrounds (Israelis and Chinese players) differ in the distribution of the SVO angle (a measure of the social orientation of the player), which is useful for predicting the cultural background of the player. Next, we explored the effects of the SVO value on players’ strategies in tacit coordination games and demonstrated that players with different cultural backgrounds are endowed with different coordination abilities (as measured by a coordination index).

Original languageEnglish
Title of host publicationBrain Informatics - International Conference, BI 2018, Proceedings
EditorsYang Yang, Vicky Yamamoto, Shouyi Wang, Erick Jones, Jianzhong Su, Tom Mitchell, Leon Iasemidis
Number of pages11
StatePublished - 2018
EventInternational Conference on Brain Informatics, BI 2018 - Arlington, United States
Duration: 7 Dec 20189 Dec 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11309 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceInternational Conference on Brain Informatics, BI 2018
Country/TerritoryUnited States


  • Social value orientation
  • Support vector machine
  • Tacit coordination games


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