TY - GEN
T1 - Spanning-tree games
AU - Hefetz, Dan
AU - Kupferman, Orna
AU - Lellouche, Amir
AU - Vardi, Gal
N1 - Publisher Copyright:
© Dan Hefetz, Orna Kupferman, Amir Lellouche, and Gal Vardi.
PY - 2018/8/1
Y1 - 2018/8/1
N2 - We introduce and study a game variant of the classical spanning-tree problem. Our spanning-tree game is played between two players, min and max, who alternate turns in jointly constructing a spanning tree of a given connected weighted graph G. Starting with the empty graph, in each turn a player chooses an edge that does not close a cycle in the forest that has been generated so far and adds it to that forest. The game ends when the chosen edges form a spanning tree in G. The goal of min is to minimize the weight of the resulting spanning tree and the goal of max is to maximize it. A strategy for a player is a function that maps each forest in G to an edge that is not yet in the forest and does not close a cycle. We show that while in the classical setting a greedy approach is optimal, the game setting is more complicated: greedy strategies, namely ones that choose in each turn the lightest (min) or heaviest (max) legal edge, are not necessarily optimal, and calculating their values is NP-hard. We study the approximation ratio of greedy strategies. We show that while a greedy strategy for min guarantees nothing, the performance of a greedy strategy for max is satisfactory: it guarantees that the weight of the generated spanning tree is at least w(MST(G)), where w(MST(G)) 2 is the weight of a maximum spanning tree in G, and its approximation ratio with respect to an optimal strategy for max is 1.5+ w(MST 1 (G)), assuming weights in [0,1]. We also show that these bounds are tight. Moreover, in a stochastic setting, where weights for the complete graph Kn are chosen at random from [0,1], the expected performance of greedy strategies is asymptotically optimal. Finally, we study some variants of the game and study an extension of our results to games on general matroids.
AB - We introduce and study a game variant of the classical spanning-tree problem. Our spanning-tree game is played between two players, min and max, who alternate turns in jointly constructing a spanning tree of a given connected weighted graph G. Starting with the empty graph, in each turn a player chooses an edge that does not close a cycle in the forest that has been generated so far and adds it to that forest. The game ends when the chosen edges form a spanning tree in G. The goal of min is to minimize the weight of the resulting spanning tree and the goal of max is to maximize it. A strategy for a player is a function that maps each forest in G to an edge that is not yet in the forest and does not close a cycle. We show that while in the classical setting a greedy approach is optimal, the game setting is more complicated: greedy strategies, namely ones that choose in each turn the lightest (min) or heaviest (max) legal edge, are not necessarily optimal, and calculating their values is NP-hard. We study the approximation ratio of greedy strategies. We show that while a greedy strategy for min guarantees nothing, the performance of a greedy strategy for max is satisfactory: it guarantees that the weight of the generated spanning tree is at least w(MST(G)), where w(MST(G)) 2 is the weight of a maximum spanning tree in G, and its approximation ratio with respect to an optimal strategy for max is 1.5+ w(MST 1 (G)), assuming weights in [0,1]. We also show that these bounds are tight. Moreover, in a stochastic setting, where weights for the complete graph Kn are chosen at random from [0,1], the expected performance of greedy strategies is asymptotically optimal. Finally, we study some variants of the game and study an extension of our results to games on general matroids.
KW - Algorithms
KW - Games
KW - Greedy algorithms
KW - Minimum/maximum spanning tree
UR - http://www.scopus.com/inward/record.url?scp=85053188244&partnerID=8YFLogxK
U2 - 10.4230/LIPIcs.MFCS.2018.35
DO - 10.4230/LIPIcs.MFCS.2018.35
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AN - SCOPUS:85053188244
SN - 9783959770866
T3 - Leibniz International Proceedings in Informatics, LIPIcs
BT - 43rd International Symposium on Mathematical Foundations of Computer Science, MFCS 2018
A2 - Potapov, Igor
A2 - Worrell, James
A2 - Spirakis, Paul
PB - Schloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
T2 - 43rd International Symposium on Mathematical Foundations of Computer Science, MFCS 2018
Y2 - 27 August 2018 through 31 August 2018
ER -