Sentiment Analysis of Student-Tutor Interactions in VR Design Crits

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This research evaluates the effectiveness of using immersive VR media in tutor-student interactions in design studio crits as they progress by generating new concepts. Crit interactions, a core educational component in design education, encourage learner-centredness in concept generation. However, the interaction is often tutor-centric, resulting in sentiments that may hinder participation. Immersive VR media offer a new opportunity for design crits to interact at a tangible real-scale display of the design, potentially altering participants' sentiments. Research lacks evidence on the cognitive effect of this high-end technology on design learning. This gap produces limitations: assessing the effectiveness of immersive media to improve concept generation and understanding the role of sentiments in this process. We conducted a natural experiment comparing crits given to ten students in immersive and non-immersive media. We then employed natural language processing techniques to measure the distribution and temporal distribution of new concepts generated within either positive or negative sentiment for each medium. Findings exhibit significant differences in concept generation per sentiment within the medium used, with a higher rate of concepts in immersive VR. These demonstrate its role in enhancing stimuli to support learner ideation and advance design studio education.

Original languageEnglish
Title of host publicationArchitectural Informatics - Proceedings of the 30th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2025
EditorsDagmar Reinhardt, Anastasia Globa, Nicolas Rogeau, Christiane M Herr, Jielin Chen, Taro Narahara
PublisherThe Association for Computer-Aided Architectural Design Research in Asia
Pages429-438
Number of pages10
ISBN (Print)9789887891840
DOIs
StatePublished - 2025
Event30th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2025 - Tokyo, Japan
Duration: 22 Mar 202529 Mar 2025

Publication series

NameProceedings of the International Conference on Computer-Aided Architectural Design Research in Asia
Volume1
ISSN (Print)2710-4257
ISSN (Electronic)2710-4265

Conference

Conference30th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2025
Country/TerritoryJapan
CityTokyo
Period22/03/2529/03/25

Keywords

  • Design cognition
  • NLP
  • immersive VR
  • sentiment analysis
  • studio

Fingerprint

Dive into the research topics of 'Sentiment Analysis of Student-Tutor Interactions in VR Design Crits'. Together they form a unique fingerprint.

Cite this