Reconstructing Empathy: How VR Users Perceive Simulated Challenges through Design Dimensions

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In an era marked by profound social and cultural shifts, Virtual Reality (VR) has gained recognition as a powerful medium for fostering empathy across individuals and communities. Yet despite its promise, recent research has yielded inconsistent insights into how empathic VR experiences should be designed - particularly regarding which design dimensions most effectively shape user engagement. To address this gap, this study examines participant reflections drawn from two VR scenarios built on a shared paradigm, using mind mapping and interviews to explore how different design elements influence empathic response. Findings reveal that perceived impact is closely tied to the dimensions used to convey challenges, especially those that highlight the consequences of failure. These insights not only clarify existing uncertainties around design priorities but also offer new directions for crafting more effective and resonant empathic VR experiences.

Original languageEnglish
Title of host publicationUbiComp Companion 2025 - Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing
EditorsMichael Beigl, Giulio Jacucci, Stephan Sigg, Yu Xiao, Jakob E. Bardram, Eirini Eleni Tsiropoulou, Chenren Xu
Pages1165-1171
Number of pages7
ISBN (Electronic)9798400714771
DOIs
StatePublished - 29 Dec 2025
Event2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp Companion 2025 - Espoo, Finland
Duration: 12 Oct 202516 Oct 2025

Publication series

NameUbiComp Companion 2025 - Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing

Conference

Conference2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, UbiComp Companion 2025
Country/TerritoryFinland
CityEspoo
Period12/10/2516/10/25

Keywords

  • empathic vr
  • hci
  • user-centered design
  • virtual reality

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