TY - JOUR
T1 - On saturation games
AU - Hefetz, Dan
AU - Krivelevich, Michael
AU - Naor, Alon
AU - Stojaković, Miloš
N1 - Publisher Copyright:
© 2015 Elsevier Ltd.
PY - 2016
Y1 - 2016
N2 - A graph G =(V, E) is said to be saturated with respect to a monotone increasing graph property P, if G∉P but G∪{e}∈P for every e∈(V2)\E. The saturation game (n,P) is played as follows. Two players, called Mini and Max, progressively build a graph G⊆Kn, which does not satisfy P. Starting with the empty graph on n vertices, the two players take turns adding edges e∈(V(Kn)2)\E(G), for which G∪{e}∉P, until no such edge exists (i.e.until G becomes P-saturated), at which point the game is over. Max's goal is to maximize the length of the game, whereas Mini aims to minimize it. The score of the game, denoted by s(n,P), is the number of edges in G at the end of the game, assuming both players follow their optimal strategies.We prove lower and upper bounds on the score of games in which the property the players need to avoid is being k-connected, having chromatic number at least k, and admitting a matching of a given size. In doing so we demonstrate that the score of certain games can be as large as the Turán number or as low as the saturation number of the respective graph property, and also that the score might strongly depend on the identity of the first player to move.
AB - A graph G =(V, E) is said to be saturated with respect to a monotone increasing graph property P, if G∉P but G∪{e}∈P for every e∈(V2)\E. The saturation game (n,P) is played as follows. Two players, called Mini and Max, progressively build a graph G⊆Kn, which does not satisfy P. Starting with the empty graph on n vertices, the two players take turns adding edges e∈(V(Kn)2)\E(G), for which G∪{e}∉P, until no such edge exists (i.e.until G becomes P-saturated), at which point the game is over. Max's goal is to maximize the length of the game, whereas Mini aims to minimize it. The score of the game, denoted by s(n,P), is the number of edges in G at the end of the game, assuming both players follow their optimal strategies.We prove lower and upper bounds on the score of games in which the property the players need to avoid is being k-connected, having chromatic number at least k, and admitting a matching of a given size. In doing so we demonstrate that the score of certain games can be as large as the Turán number or as low as the saturation number of the respective graph property, and also that the score might strongly depend on the identity of the first player to move.
UR - http://www.scopus.com/inward/record.url?scp=84935143030&partnerID=8YFLogxK
U2 - 10.1016/j.ejc.2015.05.017
DO - 10.1016/j.ejc.2015.05.017
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AN - SCOPUS:84935143030
SN - 0195-6698
VL - 51
SP - 315
EP - 335
JO - European Journal of Combinatorics
JF - European Journal of Combinatorics
ER -