TY - GEN
T1 - Objective but not subjective effect of height in a virtual slack-rope balance task
AU - Elion, Orit
AU - Amster, Sharon
AU - Werthimer, Ayelet
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/7
Y1 - 2019/7
N2 - Ten young adults performed a balance task in a virtual environment projected via a head referenced head mounted display. The task constituted of crossing a canyon along a slack-rope, positioned at three different heights (2,50 & 100 meters above a river) and in three velocities (slow, medium & fast). Time (s) of crossing of the canyon was measured as the outcome measure. The results show that the time was directly dependent upon the height of the rope above the river, i.e., the higher the rope, the slower the time, in the fast (F(2,18)=5.24, p=0.016) and in the slow (F(2,18)=8.469, p=0.003) velocities. However, subjectively, all participants reported they felt no difference in their own performance in the different heights. Thus, this gap between the objective performance and the subjective perception of performance may indicate a height-time trade-off in performing a virtual balance task.
AB - Ten young adults performed a balance task in a virtual environment projected via a head referenced head mounted display. The task constituted of crossing a canyon along a slack-rope, positioned at three different heights (2,50 & 100 meters above a river) and in three velocities (slow, medium & fast). Time (s) of crossing of the canyon was measured as the outcome measure. The results show that the time was directly dependent upon the height of the rope above the river, i.e., the higher the rope, the slower the time, in the fast (F(2,18)=5.24, p=0.016) and in the slow (F(2,18)=8.469, p=0.003) velocities. However, subjectively, all participants reported they felt no difference in their own performance in the different heights. Thus, this gap between the objective performance and the subjective perception of performance may indicate a height-time trade-off in performing a virtual balance task.
KW - Balance
KW - Head Mounted Display
KW - Virtual Reality
KW - height-time trade-off
KW - virtual height
UR - http://www.scopus.com/inward/record.url?scp=85080128475&partnerID=8YFLogxK
U2 - 10.1109/ICVR46560.2019.8994494
DO - 10.1109/ICVR46560.2019.8994494
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AN - SCOPUS:85080128475
T3 - International Conference on Virtual Rehabilitation, ICVR
BT - ICVR 2019 - International Conference on Virtual Rehabilitation
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2019 International Conference on Virtual Rehabilitation, ICVR 2019
Y2 - 21 July 2019 through 24 July 2019
ER -