TY - GEN
T1 - Leveraging fee-based, imperfect advisors in human-agent games of trust
AU - Buntain, Cody
AU - Azaria, Amos
AU - Kraus, Sarit
N1 - Publisher Copyright:
Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2014
Y1 - 2014
N2 - This paper explores whether the addition of costly, imperfect, and exploitable advisors to Berg's investment game enhances or detracts from investor performance in both one-shot and multi-round interactions. We then leverage our findings to develop an automated investor agent that performs as well as or better than humans in these games. To gather this data, we extended Berg's game and conducted a series of experiments using Amazon's Mechanical Turk to determine how humans be-have in these potentially adversarial conditions. Our results indicate that, in games of short duration, advisors do not stimulate positive behavior and are not useful in providing actionable advice. In long-term interactions, however, advisors do stimulate positive behavior with significantly increased investments and returns. By modeling human behavior across several hundred participants, we were then able to develop agent strategies that maximized return on investment and performed as well as or significantly better than humans. In one-shot games, we identified an ideal investment value that, on average, resulted in positive returns as long as advisor exploitation was not allowed. For the multi-round games, our agents relied on the corrective presence of advisors to stimulate positive returns on maximum investment.
AB - This paper explores whether the addition of costly, imperfect, and exploitable advisors to Berg's investment game enhances or detracts from investor performance in both one-shot and multi-round interactions. We then leverage our findings to develop an automated investor agent that performs as well as or better than humans in these games. To gather this data, we extended Berg's game and conducted a series of experiments using Amazon's Mechanical Turk to determine how humans be-have in these potentially adversarial conditions. Our results indicate that, in games of short duration, advisors do not stimulate positive behavior and are not useful in providing actionable advice. In long-term interactions, however, advisors do stimulate positive behavior with significantly increased investments and returns. By modeling human behavior across several hundred participants, we were then able to develop agent strategies that maximized return on investment and performed as well as or significantly better than humans. In one-shot games, we identified an ideal investment value that, on average, resulted in positive returns as long as advisor exploitation was not allowed. For the multi-round games, our agents relied on the corrective presence of advisors to stimulate positive returns on maximum investment.
UR - http://www.scopus.com/inward/record.url?scp=84908205276&partnerID=8YFLogxK
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:84908205276
T3 - Proceedings of the National Conference on Artificial Intelligence
SP - 916
EP - 922
BT - Proceedings of the National Conference on Artificial Intelligence
PB - AI Access Foundation
T2 - 28th AAAI Conference on Artificial Intelligence, AAAI 2014, 26th Innovative Applications of Artificial Intelligence Conference, IAAI 2014 and the 5th Symposium on Educational Advances in Artificial Intelligence, EAAI 2014
Y2 - 27 July 2014 through 31 July 2014
ER -