TY - JOUR
T1 - Exploring mobile tablet training for road safety
T2 - A uses and gratifications perspective
AU - Reychav, Iris
AU - Wu, Dezhi
PY - 2014
Y1 - 2014
N2 - Traffic injuries are predicted to be the fifth leading cause of death and injury by 2030 if no further action is taken. Generation Y, who are growing up with technology and Internet, are among the most vulnerable road users, so it is crucial to provide effective road safety training for them. In the light of the Uses and Gratification Theory (U&G), we propose a conceptual research model to measure how users' different needs and gratifications with mobile technologies impact their learning outcomes. A field study with 182 young drivers who participated in a mobile road safety training program was conducted just before they took their license exam on site. A structural equation modeling (SEM) approach was utilized to test the research model. Perceived information needs, user preference, and innovativeness were found to have significant mediating relationships with user perceived multimedia enjoyment, and effectively promoted higher-order learning outcomes. The discussion focuses on the importance of designing multimedia content with the latest mobile technologies to effectively engage young users.
AB - Traffic injuries are predicted to be the fifth leading cause of death and injury by 2030 if no further action is taken. Generation Y, who are growing up with technology and Internet, are among the most vulnerable road users, so it is crucial to provide effective road safety training for them. In the light of the Uses and Gratification Theory (U&G), we propose a conceptual research model to measure how users' different needs and gratifications with mobile technologies impact their learning outcomes. A field study with 182 young drivers who participated in a mobile road safety training program was conducted just before they took their license exam on site. A structural equation modeling (SEM) approach was utilized to test the research model. Perceived information needs, user preference, and innovativeness were found to have significant mediating relationships with user perceived multimedia enjoyment, and effectively promoted higher-order learning outcomes. The discussion focuses on the importance of designing multimedia content with the latest mobile technologies to effectively engage young users.
KW - Gratification
KW - Innovativeness
KW - Mobile learning
KW - Training
UR - http://www.scopus.com/inward/record.url?scp=84886243830&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2013.09.005
DO - 10.1016/j.compedu.2013.09.005
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AN - SCOPUS:84886243830
SN - 0360-1315
VL - 71
SP - 43
EP - 55
JO - Computers and Education
JF - Computers and Education
ER -