TY - JOUR
T1 - Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement
T2 - using a storyline for teaching basic statistical skills
AU - Novak, Elena
AU - Johnson, Tristan E.
AU - Tenenbaum, Gershon
AU - Shute, Valerie J.
N1 - Publisher Copyright:
© 2014 Taylor & Francis.
PY - 2016/4/2
Y1 - 2016/4/2
N2 - The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. A storyline is a game-design element that connects scenes with the educational content. In order to examine the interactions between the storyline GC and human performance, a storyline was embedded in a simulation. The goal of the simulation was to engage students in problem-solving and data analysis in the context of basic statistics by using real-world examples. The authors developed two different versions of the simulation: (1) Simulation+No GC, and (2) Simulation+Storyline GC. Both versions shared the same instructional content but differed in the presence or absence of a storyline GC. The results indicated that adding a storyline to a simulation did not result in significant improvements in learning effectiveness, efficiency, or engagement. However, both instructional methods (simulation and simulation with a storyline) showed significant learning gains from pre- to post-test. The findings of this study offer future directions for embedding a storyline GC into learning content.
AB - The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. A storyline is a game-design element that connects scenes with the educational content. In order to examine the interactions between the storyline GC and human performance, a storyline was embedded in a simulation. The goal of the simulation was to engage students in problem-solving and data analysis in the context of basic statistics by using real-world examples. The authors developed two different versions of the simulation: (1) Simulation+No GC, and (2) Simulation+Storyline GC. Both versions shared the same instructional content but differed in the presence or absence of a storyline GC. The results indicated that adding a storyline to a simulation did not result in significant improvements in learning effectiveness, efficiency, or engagement. However, both instructional methods (simulation and simulation with a storyline) showed significant learning gains from pre- to post-test. The findings of this study offer future directions for embedding a storyline GC into learning content.
KW - games
KW - gaming characteristics
KW - simulations
KW - statistics education
KW - storyline
UR - http://www.scopus.com/inward/record.url?scp=84893674556&partnerID=8YFLogxK
U2 - 10.1080/10494820.2014.881393
DO - 10.1080/10494820.2014.881393
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AN - SCOPUS:84893674556
SN - 1049-4820
VL - 24
SP - 523
EP - 538
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 3
ER -