@inproceedings{3e0a2138d8b74f3ab8911a8f31cff924,
title = "Avoiding game-tree pathology in multi-player games",
abstract = "Game-tree pathology is a phenomenon where searching a game-tree deeper gives results in worse decision. There are several solutions to dealing with game-tree pathology in two-players games, however there is no algorithmic solution available for coping with game-tree pathology in multi-player games. In this work we present the EMMN and EMMNv, two algorithms that overcome pathology in multi-player games. Our presentation includes a theoretical analysis and an extensive empirical work on the multi-player version of the Nim board game.",
keywords = "Game-tree pathology, Games, Search",
author = "Tal Shmueli and Inon Zuckerman",
note = "Publisher Copyright: {\textcopyright} 2015 IEEE.; 2015 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology Workshops, WI-IAT Workshops 2015 ; Conference date: 06-12-2015 Through 09-12-2015",
year = "2016",
month = feb,
day = "2",
doi = "10.1109/WI-IAT.2015.56",
language = "אנגלית",
series = "Proceedings - 2015 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, WI-IAT 2015",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "312--315",
booktitle = "Proceedings - 2015 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, WI-IAT 2015",
address = "ארצות הברית",
}