TY - JOUR
T1 - Avoider-Enforcer
T2 - The rules of the game
AU - Hefetz, Dan
AU - Krivelevich, Michael
AU - Stojaković, Miloš
AU - Szabó, Tibor
N1 - Funding Information:
E-mail addresses: [email protected] (D. Hefetz), [email protected] (M. Krivelevich), [email protected] (M. Stojaković), [email protected] (T. Szabó). 1 This paper is a part of the author’s Ph.D. under the supervision of Prof. Michael Krivelevich. 2 Research supported in part by a USA–Israel BSF grant, a grant from the Israel Science Foundation and by a Pazy Memorial Award. 3 Partially supported by the Ministry of Science, Republic of Serbia, and Provincial Secretariat for Science, Province of Vojvodina.
PY - 2010/2
Y1 - 2010/2
N2 - An Avoider-Enforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2X. The players claim previously unoccupied elements of the board X in turns. Enforcer wins if Avoider claims all vertices of some element of F, otherwise Avoider wins. In a more general version of the game a bias b is introduced to level up the players' chances of winning; Avoider claims one element of the board in each of his moves, while Enforcer responds by claiming b elements. This traditional set of rules for Avoider-Enforcer games is known to have a shortcoming: it is not bias monotone. We relax the traditional rules in a rather natural way to obtain bias monotonicity. We analyze this new set of rules and compare it with the traditional ones to conclude some surprising results. In particular, we show that under the new rules the threshold bias for both the connectivity and Hamiltonicity games, played on the edge set of the complete graph Kn, is asymptotically equal to n / log n. This coincides with the asymptotic threshold bias of the same game played by two "random" players.
AB - An Avoider-Enforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2X. The players claim previously unoccupied elements of the board X in turns. Enforcer wins if Avoider claims all vertices of some element of F, otherwise Avoider wins. In a more general version of the game a bias b is introduced to level up the players' chances of winning; Avoider claims one element of the board in each of his moves, while Enforcer responds by claiming b elements. This traditional set of rules for Avoider-Enforcer games is known to have a shortcoming: it is not bias monotone. We relax the traditional rules in a rather natural way to obtain bias monotonicity. We analyze this new set of rules and compare it with the traditional ones to conclude some surprising results. In particular, we show that under the new rules the threshold bias for both the connectivity and Hamiltonicity games, played on the edge set of the complete graph Kn, is asymptotically equal to n / log n. This coincides with the asymptotic threshold bias of the same game played by two "random" players.
KW - Avoider-Enforcer
KW - Connectivity
KW - Hamiltonicity
KW - Misere
KW - Positional games
UR - http://www.scopus.com/inward/record.url?scp=76549127725&partnerID=8YFLogxK
U2 - 10.1016/j.jcta.2009.05.001
DO - 10.1016/j.jcta.2009.05.001
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AN - SCOPUS:76549127725
SN - 0097-3165
VL - 117
SP - 152
EP - 163
JO - Journal of Combinatorial Theory. Series A
JF - Journal of Combinatorial Theory. Series A
IS - 2
ER -