Automated agents' behavior in the Trust-Revenge game in comparison to other cultures

Amos Azaria, Ariella Richardson, Avshalom Elmalech, Avi Rosenfeld

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

Agents that interact with humans are known to benefit from modeling them. Therefore, when designing agents intended for interaction with automated agents, it is crucial to model the other agents. However, little is known about how to model automated agents and in particular non-expert agents. Are automated agents to be modeled the same way that an agent models humans? Or does a separate model for interacting with automated agents need to be developed? We evaluate automated agent behavior (for non-expert agents) using a game called the Trust-Revenge game, which is known in social science for capturing different human tendencies. The Trust-Revenge game has a unique sub game-perfect equilibrium, however, very rarely do people follow it. We compared the behavior of automated agents to that of human actions in several demographic groups (including a group which is similar but not identical to the designers of the automated agents). We show that differences between automated agents' and humans' behavior are similar to differences between different human cultures.

Original languageEnglish
Title of host publication13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014
Pages1389-1390
Number of pages2
ISBN (Electronic)9781634391313
StatePublished - 2014
Externally publishedYes
Event13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 - Paris, France
Duration: 5 May 20149 May 2014

Publication series

Name13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014
Volume2

Conference

Conference13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014
Country/TerritoryFrance
CityParis
Period5/05/149/05/14

Keywords

  • Automated agents
  • Behavior modeling
  • Trust game

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