TY - GEN
T1 - Architect-Client Communication During Co-ideation with 2D Digital and 3D Immersive Sketches
T2 - 41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023
AU - Dzurilla, Dalibor
AU - Sopher, Hadas
AU - Dorta, Tomás
N1 - Publisher Copyright:
© 2023, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2023
Y1 - 2023
N2 - Effective architect-client communication is crucial for the successful progress of the design process. Traditional 2D sketches may pose challenges due to the high uncertainty experienced by clients regarding the project. This kind of communication is perceived as the intersection of clarity of information, clarity of sketched representations, and suitable communication methods (verbal and non-verbal). Aiming to support it, this case study evaluates the level of uncertainty and clarity experienced by architects and clients when using 2D digital sketches and immersive 3D sketches during co-ideation. This case study followed an architect and two clients co-ideating two similar small projects, using three digital sketching tools: 3D sketches on Gravity Sketch using Oculus Quest 2 VR headsets, Hyve-3D co-design immersive projection system (VR without headsets), and 2D sketches with a digital tablet using its pen. Each project included three twenty-minute sessions per tool, followed by a questionnaire. Preliminary findings suggest that 3D sketches offer better clarity and reduce participants' uncertainty. We found generally high expectations from the tools at the beginning of the collaborative sessions and a subsequent decrease in impressions at the end due to the lack of clarity of the proposed representations. The immersive projection system better supported non-verbal communication, observed through gestures, whereas the VR headset restricted this activity.
AB - Effective architect-client communication is crucial for the successful progress of the design process. Traditional 2D sketches may pose challenges due to the high uncertainty experienced by clients regarding the project. This kind of communication is perceived as the intersection of clarity of information, clarity of sketched representations, and suitable communication methods (verbal and non-verbal). Aiming to support it, this case study evaluates the level of uncertainty and clarity experienced by architects and clients when using 2D digital sketches and immersive 3D sketches during co-ideation. This case study followed an architect and two clients co-ideating two similar small projects, using three digital sketching tools: 3D sketches on Gravity Sketch using Oculus Quest 2 VR headsets, Hyve-3D co-design immersive projection system (VR without headsets), and 2D sketches with a digital tablet using its pen. Each project included three twenty-minute sessions per tool, followed by a questionnaire. Preliminary findings suggest that 3D sketches offer better clarity and reduce participants' uncertainty. We found generally high expectations from the tools at the beginning of the collaborative sessions and a subsequent decrease in impressions at the end due to the lack of clarity of the proposed representations. The immersive projection system better supported non-verbal communication, observed through gestures, whereas the VR headset restricted this activity.
KW - Architect-Client Communication
KW - Co-ideation
KW - Digital 3D Sketching
KW - HMD
KW - Social VR
UR - http://www.scopus.com/inward/record.url?scp=85171897190&partnerID=8YFLogxK
U2 - 10.52842/conf.ecaade.2023.1.221
DO - 10.52842/conf.ecaade.2023.1.221
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AN - SCOPUS:85171897190
SN - 9789491207341
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 221
EP - 230
BT - eCAADe 2023 - Digital Design Reconsidered
A2 - Dokonal, Wolfgang
A2 - Hirschberg, Urs
A2 - Wurzer, Gabriel
A2 - Wurzer, Gabriel
PB - Education and research in Computer Aided Architectural Design in Europe
Y2 - 20 September 2023 through 22 September 2023
ER -