An agent for competing with humans in a deceptive game based on vocal cues

Noa Mansbach, Evgeny Hershkovitch Neiterman, Amos Azaria

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this work we present the development of an autonomous agent capable of competing with humans in a deception-based game. The agent predicts whether a given statement is true or false based on vocal cues. To this end, we develop a game for collecting a large scale and high quality labeled sound data-set in a controlled environment in English and Hebrew. We develop a model that can detect deception based on vocal statements from the participants of the experiment, and show that the model is more accurate than humans. We develop an agent that uses the developed deception model and interacts with humans within our deceptive environment. We show that our agent significantly outperforms a simple agent that does not use the deception model; that is, it wins significantly more games when played against human players. In addition, we use our model to detect whether a statement will be perceived as a lie or not by human subjects, based on its vocal cues.

Original languageEnglish
Title of host publication22nd Annual Conference of the International Speech Communication Association, INTERSPEECH 2021
Pages3656-3660
Number of pages5
ISBN (Electronic)9781713836902
DOIs
StatePublished - 2021
Event22nd Annual Conference of the International Speech Communication Association, INTERSPEECH 2021 - Brno, Czech Republic
Duration: 30 Aug 20213 Sep 2021

Publication series

NameProceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH
Volume5
ISSN (Print)2308-457X
ISSN (Electronic)1990-9772

Conference

Conference22nd Annual Conference of the International Speech Communication Association, INTERSPEECH 2021
Country/TerritoryCzech Republic
CityBrno
Period30/08/213/09/21

Fingerprint

Dive into the research topics of 'An agent for competing with humans in a deceptive game based on vocal cues'. Together they form a unique fingerprint.

Cite this