TY - GEN
T1 - Advice provision for choice selection processes with ranked options
AU - Azaria, Amos
AU - Gal, Ya'akov
AU - Goldman, Claudia V.
AU - Kraus, Sarit
N1 - Publisher Copyright:
Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2014
Y1 - 2014
N2 - Choice selection processes are a family of bilateral games of incomplete information in which a computer agent generates advice for a human user while considering the effect of the advice on the user's behavior in future interactions. The human and the agent may share certain goals, but are essentially self-interested. This paper extends selection processes to settings in which the actions available to the human are ordered and thus the user may be influenced by the advice even though he doesn't necessarily follow it exactly. In this work we also consider the case in which the user obtains some observation on the sate of the world. We propose several approaches to model human decision making in such settings. We incorporate these models into two optimization techniques for the agent advice provision strategy. In the first one the agent used a social utility approach which considered the benefits and costs for both agent and person when making suggestions. In the second approach we simplified the human mode! in order to allow modeling and solving the agent strategy as an MDP. In an empirical evaluation involving human users on AMT, we showed that the social utility approach sig-nificantly outperformed the MDP approach.
AB - Choice selection processes are a family of bilateral games of incomplete information in which a computer agent generates advice for a human user while considering the effect of the advice on the user's behavior in future interactions. The human and the agent may share certain goals, but are essentially self-interested. This paper extends selection processes to settings in which the actions available to the human are ordered and thus the user may be influenced by the advice even though he doesn't necessarily follow it exactly. In this work we also consider the case in which the user obtains some observation on the sate of the world. We propose several approaches to model human decision making in such settings. We incorporate these models into two optimization techniques for the agent advice provision strategy. In the first one the agent used a social utility approach which considered the benefits and costs for both agent and person when making suggestions. In the second approach we simplified the human mode! in order to allow modeling and solving the agent strategy as an MDP. In an empirical evaluation involving human users on AMT, we showed that the social utility approach sig-nificantly outperformed the MDP approach.
UR - http://www.scopus.com/inward/record.url?scp=84908200954&partnerID=8YFLogxK
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:84908200954
T3 - Proceedings of the National Conference on Artificial Intelligence
SP - 3096
EP - 3097
BT - Proceedings of the National Conference on Artificial Intelligence
PB - AI Access Foundation
T2 - 28th AAAI Conference on Artificial Intelligence, AAAI 2014, 26th Innovative Applications of Artificial Intelligence Conference, IAAI 2014 and the 5th Symposium on Educational Advances in Artificial Intelligence, EAAI 2014
Y2 - 27 July 2014 through 31 July 2014
ER -