A convergence technique for the game i-MARK

Gabriel Nivasch, Oz Rubinstein

Research output: Contribution to journalArticlepeer-review

Abstract

The game of i-MARK is an impartial combinatorial game introduced by Sopena (2016). The game is parametrized by two sets of positive integers S, D, where minD≥2. From position n≥0 one can move to any position n−s, s∈S, as long as n−s≥0, as well as to any position n/d, d∈D, as long as n>0 and d divides n. The game ends when no more moves are possible, and the last player to move is the winner. Sopena, and subsequently Friman and Nivasch (2021), characterized the Sprague–Grundy sequences of many cases of i-MARK(S,D) with |D|=1. Friman and Nivasch also obtained some partial results for the case i-MARK({1},{2,3}). In this paper we present a convergence technique that gives polynomial-time algorithms for the Sprague–Grundy sequence of many instances of i-MARK with |D|>1. In particular, we prove our technique works for all games i-MARK({1},{d1,d2}).

Original languageEnglish
Article number115557
JournalTheoretical Computer Science
Volume1057
DOIs
StatePublished - 6 Dec 2025

Keywords

  • Combinatorial game
  • Convergence
  • Dynamic programming
  • Impartial game
  • Sprague–Grundy function

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