Abstract
The game of i-MARK is an impartial combinatorial game introduced by Sopena (2016). The game is parametrized by two sets of positive integers S, D, where minD≥2. From position n≥0 one can move to any position n−s, s∈S, as long as n−s≥0, as well as to any position n/d, d∈D, as long as n>0 and d divides n. The game ends when no more moves are possible, and the last player to move is the winner. Sopena, and subsequently Friman and Nivasch (2021), characterized the Sprague–Grundy sequences of many cases of i-MARK(S,D) with |D|=1. Friman and Nivasch also obtained some partial results for the case i-MARK({1},{2,3}). In this paper we present a convergence technique that gives polynomial-time algorithms for the Sprague–Grundy sequence of many instances of i-MARK with |D|>1. In particular, we prove our technique works for all games i-MARK({1},{d1,d2}).
| Original language | English |
|---|---|
| Article number | 115557 |
| Journal | Theoretical Computer Science |
| Volume | 1057 |
| DOIs | |
| State | Published - 6 Dec 2025 |
Keywords
- Combinatorial game
- Convergence
- Dynamic programming
- Impartial game
- Sprague–Grundy function
Fingerprint
Dive into the research topics of 'A convergence technique for the game i-MARK'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver