TY - JOUR
T1 - Waiter-Client and Client-Waiter planarity, colorability and minor games
AU - Hefetz, Dan
AU - Krivelevich, Michael
AU - Tan, Wei En
N1 - Publisher Copyright:
© 2016 Elsevier B.V. All rights reserved.
PY - 2016/5/6
Y1 - 2016/5/6
N2 - For a finite set X, a family of sets F ⊆ 2X and a positive integer q, we consider two types of two player, perfect information games with no chance moves. In each round of the (1:q) Waiter-Client game (X,F), the first player, called Waiter, offers the second player, called Client, q+1 elements of the board X which have not been offered previously. Client then chooses one of these elements which he claims and the remaining q elements are claimed by Waiter. Waiter wins this game if by the time every element of X has been claimed by some player, Client has claimed all elements of some A ∈ F; otherwise Client is the winner. Client-Waiter games are defined analogously, the main difference being that Client wins the game if he manages to claim all elements of some A ∈ F and Waiter wins otherwise. In this paper we study the Waiter-Client and Client-Waiter versions of the non-planarity, Kt-minor and non-k-colorability games. For each such game, we give a fairly precise estimate of the unique integer q at which the outcome of the game changes from Client's win to Waiter's win. We also discuss the relation between our results, random graphs, and the corresponding Maker-Breaker and Avoider-Enforcer games.
AB - For a finite set X, a family of sets F ⊆ 2X and a positive integer q, we consider two types of two player, perfect information games with no chance moves. In each round of the (1:q) Waiter-Client game (X,F), the first player, called Waiter, offers the second player, called Client, q+1 elements of the board X which have not been offered previously. Client then chooses one of these elements which he claims and the remaining q elements are claimed by Waiter. Waiter wins this game if by the time every element of X has been claimed by some player, Client has claimed all elements of some A ∈ F; otherwise Client is the winner. Client-Waiter games are defined analogously, the main difference being that Client wins the game if he manages to claim all elements of some A ∈ F and Waiter wins otherwise. In this paper we study the Waiter-Client and Client-Waiter versions of the non-planarity, Kt-minor and non-k-colorability games. For each such game, we give a fairly precise estimate of the unique integer q at which the outcome of the game changes from Client's win to Waiter's win. We also discuss the relation between our results, random graphs, and the corresponding Maker-Breaker and Avoider-Enforcer games.
KW - Colorability
KW - Complete minors
KW - Planarity
KW - Positional games
UR - http://www.scopus.com/inward/record.url?scp=84955264526&partnerID=8YFLogxK
U2 - 10.1016/j.disc.2015.12.020
DO - 10.1016/j.disc.2015.12.020
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AN - SCOPUS:84955264526
SN - 0012-365X
VL - 339
SP - 1525
EP - 1536
JO - Discrete Mathematics
JF - Discrete Mathematics
IS - 5
ER -