ملخص
Let P be a monotone increasing graph property, let G = (V, E) be a graph, and let q be a positive integer. In this paper, we study the (1: q) Maker-Breaker game, played on the edges of G, in which Maker's goal is to build a graph that satisfies the property P. It is clear that in order for Maker to have a chance of winning, G itself must satisfy P. We prove that if G satisfies P in some strong sense, that is, if one has to delete sufficiently many edges from G in order to obtain a graph that does not satisfy P, then Maker has a winning strategy for this game. We also consider a different notion of satisfying some property in a strong sense, which is motivated by a problem of Duffus, Łuczak and Rödl [6].
| اللغة الأصلية | الإنجليزيّة |
|---|---|
| الصفحات (من إلى) | 481-491 |
| عدد الصفحات | 11 |
| دورية | Combinatorics Probability and Computing |
| مستوى الصوت | 19 |
| رقم الإصدار | 4 |
| المعرِّفات الرقمية للأشياء | |
| حالة النشر | نُشِر - يوليو 2010 |
| منشور خارجيًا | نعم |
بصمة
أدرس بدقة موضوعات البحث “Playing to retain the advantage'. فهما يشكلان معًا بصمة فريدة.قم بذكر هذا
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